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GothicLordUK

9
Posts
3
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A member registered Mar 17, 2022

Creator of

Recent community posts

Thanks for the kind words! We'd love to get a step by step tutorial in after the jam to help with the starting experience, but I'm glad the tool tips are helping players find their feet in the game.

Simple, classic arcade fun. 

There was a strange drift/float to the controls when moving and shooting at the same time which made things feel trickier than they should have been, but the gun controls felt tight and it was fun to pick a path and clear the way :)

I scored 610 at 515m. Really good simple fun. After about 500m I felt like I'd seen most of the different obstacles, but the coins off the main path presented some tight choices. The movement at the top of ladders was a little funky, and you need to intuit that double jump exists to progress, but a fun time for sure, well done!

Really impressed with the binary theming and the creativity of the levels with the central mechanic in 10 days! Could be a little hard in places to grasp the exact range/sequence of interference in the world around but quickly got used to it, well done! 

Once I found the shop is on Esc key, I enjoyed the race to cap out my upgrades and then the strive to survive against the black stones deeper down. Great job. 

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Really enjoyed this tile laying puzzle. Very similar in vibe to Dorfromantik it presents a careful balance of short term goals to aim for and RNG to accommodate for. Check out my time with it here

More of a physics toy than a game, with some environmental goals like "reach the top of the table" or "smash 3 wine bottles in one roll" and such there could be some fun guided chaos here. The camera getting stuck on the exterior wall was a little annoying and I felt like the camera controls were inverted(?) a toggle for that would be nice. Good work :) 

A lovely idea and well executed, that's how i roll takes some classic Sokoban ideas and adds a six sided twist. You can check out my time with it here.